A new animation! I started this back in June for the Industry Insights booth at Texas Production Expo before taking a break to focus on Art Fight. Then with my last semester coming around, I brought it back for my portfolio class with the goal to finish!
The goal of this animation was to practice body mechanics and get used to animating a character while keeping a more dynamic camera in mind. A lot of movies and games move the camera during their shots, after all, so I can't rely on static angles forever. It also served as a good opportunity to try out MASH for building the tiled floor procedurally. I've still got a ton to figure out there, but I think it was sufficient for this particular task.
This project was animated using GameAnim's Azri rig. https://www.gameanim.com/product/azri-rig/
My reference comes from a clip in this Game Lab video about the parkour in Mirror's Edge, namely from 15:03--10:13. https://www.youtube.com/watch?v=snjhDUQktMs
Finally, I implemented the Spider-Verse effect by using Ehsan Bayat's Twosify, a Maya tool for non-destructively setting up keyframes and camera parenting. https://ehsanbayat.gumroad.com/l/TwosifyAnimation
This project was animated using Maya's student license.
A daring escape from the final leg of the dungeon!