For my final 3D Modeling 1 assignment, we needed to create a photoreal room with props in it, so I opted to make a living room. The assignment only called for about three complex objects, but I apparently lacked self control because I made...several. Every object in the room is modeled and textured from scratch by myself.
I am also aware of some glaring issues that I have since learned how to solve. I forgot to set an edge falloff on the lights, leading to absurdly sharp shadows where there shouldn't be. I also didn't quite figure out the displacement shader for the carpet, something I opted to do for fun since it wasn't covered in the class, and forgot to enable Arnold subdivisions to make the offset actually work. But now that I'm aware, I can do better next time!