For my final semester at my community college I took a rigging class, and throughout that course I built this character, Athéra, from scratch. She was drawn out in Clip Studio Paint, sculpted roughly in Zbrush, then retopologized, rigged, and animated in Maya. Building her was a great opportunity to practice all the relevant skills for rigging, and a great review of what I'd known and needed to learn. I think the end result turned out pretty good, far better than the robots I'd built for a previous project, though there's definitely still room for improvement here and there.
I'm hoping I can take what I learned from this and apply it to better rigs in the future. Here's hoping!
This project was created using the student edition of Maya.
Still cam
Orbital cam